fix: hilow fuzzing overlap
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@@ -180,6 +180,12 @@ void getHiLo(int *high, int *low, uint8_t fuzzHi, uint8_t fuzzLo) {
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*low = signalprop.low + ((range * (100-fuzzLo))/100);
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}
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// if fuzzing to great and overlap
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if ( *high < *low ) {
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*high = signalprop.high;
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*low = signalprop.low;
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}
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if (g_debugMode)
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prnt("getHiLo fuzzed: High %d | Low %d", *high, *low);
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}
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@@ -388,7 +394,7 @@ bool loadWaveCounters(uint8_t *samples, size_t size, int lowToLowWaveLen[], int
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break;
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highToLowWaveLen[*waveCnt] = i - firstHigh; //first high to first low
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lowToLowWaveLen[*waveCnt] = i - firstLow;
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lowToLowWaveLen[*waveCnt] = i - firstLow;
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*waveCnt += 1;
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if (i-firstLow < *minClk && i < size) {
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*minClk = i - firstLow;
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