FIX: scripts path needed for scripts to call other scripts.
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@@ -758,6 +758,15 @@ int set_pm3_libraries(lua_State *L) {
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//-- remove the global environment table from the stack
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lua_pop(L, 1);
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//--add to the LUA_PATH (package.path in lua)
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// so we can load scripts from the ./scripts/ - directory
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char scripts_path[strlen(get_my_executable_directory()) + strlen(LUA_SCRIPTS_DIRECTORY) + strlen(LUA_LIBRARIES_WILDCARD) + 1];
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strcpy(scripts_path, get_my_executable_directory());
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strcat(scripts_path, LUA_SCRIPTS_DIRECTORY);
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strcat(scripts_path, LUA_LIBRARIES_WILDCARD);
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setLuaPath(L, scripts_path);
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//-- Last but not least, add to the LUA_PATH (package.path in lua)
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// so we can load libraries from the ./lualib/ - directory
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char libraries_path[strlen(get_my_executable_directory()) + strlen(LUA_LIBRARIES_DIRECTORY) + strlen(LUA_LIBRARIES_WILDCARD) + 1];
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@@ -765,6 +774,5 @@ int set_pm3_libraries(lua_State *L) {
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strcat(libraries_path, LUA_LIBRARIES_DIRECTORY);
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strcat(libraries_path, LUA_LIBRARIES_WILDCARD);
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setLuaPath(L, libraries_path);
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return 1;
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}
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