refactor flashing code into flash.h, so we can share it between platforms
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15
client/flash.h
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15
client/flash.h
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@@ -0,0 +1,15 @@
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struct partition {
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int start;
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int end;
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int precious;
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const char *name;
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};
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void FlushPrevious(int translate);
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void GotByte(uint32_t where, uint8_t which, int start_addr, int end_addr, int translate);
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unsigned int EnterFlashState(void);
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int PrepareFlash(struct partition *p, const char *filename, unsigned int state);
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int find_next_area(const char *str, int *offset, int *length);
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#define PHYSICAL_FLASH_START 0x100000
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void do_flash(char **argv);
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