initial commit - 0ldsk00l

This commit is contained in:
your-favorite-hacker
2015-07-05 22:28:01 +02:00
parent a37a74c873
commit c1e0d93823
7 changed files with 988 additions and 0 deletions

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README.txt Normal file
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/////////////////////////
\\\\ cursedmate v0.1b\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\
main()
======
building in 2010 oldshool games - heya!
during reading the ncurses lib for python
this little piece of software was put
together. sweeeeet.
facts()
=======
* 20 levels
* 35 exploits spends a life
* monsters alias fedz, whitehats, blackhats(whatever ur enemy is) try to eat u
* run for the exploits to make it to the next level and escalating privs
* in the end i spent more time on it as i planned, but i think it was worth it
final()
=======
shouts to my friends, you know who u are!
have fun,
dash

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cmate.py Executable file
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#!/usr/bin/env python
#this is not even an exploit!!!1111
# Copyright (C) 2010 dash@uberwall.org
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# 1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# 3. All advertising materials mentioning features or use of this software
# must display the following acknowledgement:
# This product includes software developed by dash.
# 4. The name dash may not be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
# OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
# HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
# OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
# SUCH DAMAGE.
import cmatescenes
import cmatelib
import random
import curses
import sys
import time
def play_level(win1,win2,cm,mspeed):
try:
cm.update_lifebar(win1)
win1.move(cm.sizex/2,cm.sizey/2)
curses.curs_set(1)
win1.nodelay(1)
o=0
while 1:
a = win1.getch()
if a == 65:
cm.move_player(a,win1)
elif a == 66:
cm.move_player(a,win1)
elif a == 68:
cm.move_player(a,win1)
elif a == 67:
cm.move_player(a,win1)
elif a == 112:
cmatescenes.pause_game(win2,cm)
win1.redrawwin()
cm.check_position(win1)
if (o%mspeed == 0):
cm.move_monster(win1)
#watch out for ur lifes
ret = cm.check_collision(win1)
if ret == 1:
cmatescenes.lost_a_live(win2,cm)
win1.move(cm.sizex-2,cm.sizey-2)
time.sleep(2)
cm.update_lifebar(win1)
win1.redrawwin()
if cm.lives < 0:
cmatescenes.ur_dead(win2,cm)
return -1
#check if a zero day was eaten
cm.check_object(win1)
if cm.gcount + cm.eaten >= cm.gold:
cmatescenes.congrats(win2,cm)
return 0
if cm.gold == cm.gcount:
cmatescenes.congrats(win2,cm)
return 0
o+=1
if cm.elive == 35:
cm.lives+=1
cm.elive = 0
except KeyboardInterrupt:
if cmatescenes.really_quit(win2,cm) != -1:
cm.close_stdscr()
sys.exit(1)
def create_level(win1,win2,cm,ming,maxg,minm,maxm):
rc = random.randint(0,10)
cm.config_window(win1,1)
cm.generate_map(cm.sizex-1,cm.sizey-1)
cm.generate_item(500,1000,35)
cm.generate_gold(int(ming),int(maxg))
cm.generate_monster(int(minm),int(maxm))
cm.throw_items(win1,rc)
cmatescenes.level_info(win2,cm)
cm.throw_items(win1,rc)
cm.update_lifebar(win1)
win1.move(cm.sizex/2,cm.sizey/2)
win1.refresh()
cm = cmatelib.cmate()
cm.create_stdscr()
cm.create_colors()
cm.sizex=24
cm.sizey=80
cmatescenes.pre_intro(cm,2)
cmatescenes.intro(cm)
win1 = cm.create_window(cm.sizex,cm.sizey,0,0)
win2 = cm.create_window(8,50,5,16)
win3 = cm.create_window(16,50,5,16)
cmatescenes.start_of_game(win3,cm)
#open level file
l = open('levelfile.txt','r')
for lvl in l.readlines():
if lvl[0]!='#' and lvl[0]!='\n':
cm.gcount=0
cm.eaten=0
cm.gomap=[]
cm.mmap=[]
items = lvl.split(',')
level=items[0]
ming=items[1]
maxg=items[2]
minm=items[3]
maxm=items[4]
mspeed=items[5]
cm.lvl=level
create_level(win1,win2,cm,ming,maxg,minm,maxm)
while 1:
ret = play_level(win1,win2,cm,int(mspeed))
if ret ==0:
break
elif ret ==-1:
endgame=-1
cm.close_stdscr()
sys.exit(1)
cmatescenes.pre_intro(cm,1)
cmatescenes.end_of_game(win2,cm)
#the end
cm.close_stdscr()

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#!/usr/bin/env python
# Copyright (C) 2010 dash@uberwall.org
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# 1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# 3. All advertising materials mentioning features or use of this software
# must display the following acknowledgement:
# This product includes software developed by dash.
# 4. The name dash may not be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
# OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
# HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
# OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
# SUCH DAMAGE.
import random
import curses
import time
import sys
import os
class cmate(object):
def __init__(self):
self.name="the hunt for 0days"
self.lvl=0
self.gold=0
self.gcount=0
self.collected=0
self.eaten=0
self.ms=0
self.elive=0
self.lives=3
self.time=60
self.gmap=[]
self.mmap=[]
self.gomap=[]
self.win1=0
self.win2=0
self.sizex=25
self.sizey=80
self.winlist=[]
self.stdscr=0
self.msspeed=100
def close_stdscr(self):
""" at the end - we reset everything """
curses.nocbreak()
curses.echo()
self.stdscr.keypad(0)
curses.endwin()
def create_stdscr(self):
""" function for the stdscr """
self.stdscr = curses.initscr()
self.stdscr.border()
self.stdscr.keypad(1)
curses.cbreak()
curses.noecho()
curses.start_color()
curses.curs_set(1)
def create_colors(self):
curses.init_pair(1,curses.COLOR_GREEN,curses.COLOR_BLACK)
curses.init_pair(2,curses.COLOR_YELLOW,curses.COLOR_BLACK)
curses.init_pair(3,curses.COLOR_RED,curses.COLOR_BLACK)
curses.init_pair(4,curses.COLOR_WHITE,curses.COLOR_BLACK)
curses.init_pair(5,curses.COLOR_WHITE,curses.COLOR_RED)
curses.init_pair(6,curses.COLOR_YELLOW,curses.COLOR_BLUE)
curses.init_pair(7,curses.COLOR_WHITE,curses.COLOR_BLUE)
curses.init_pair(8,curses.COLOR_WHITE,curses.COLOR_WHITE)
curses.init_pair(9,curses.COLOR_YELLOW,curses.COLOR_YELLOW)
curses.init_pair(10,curses.COLOR_BLACK,curses.COLOR_BLACK)
def check_windows(self):
""" how many windows are in the list """
wlen = len(self.winlist)
return wlen
def create_window(self,sizex,sizey,posx,posy):
""" function for creating a new window """
win = curses.newwin(sizex,sizey,posx,posy)
self.winlist.append(win)
return win
def compute_strpos(self,win,pos,string):
""" find relative positions for texts in the middle of the window"""
sizex,sizey = win.getmaxyx()
if pos == 1:
l = len(string)
spos = sizey - l
rpos = spos /2
return rpos
def write_window(self,win,posx,posy,text,attr):
""" wrapper function for writing strings to a window """
if posx!=-1 and posy!=-1 and attr !=-1:
win.addstr(posx,posy,text,attr)
elif posx!=-1 and posy!=-1 and attr == -1:
win.addstr(posx,posy,text)
elif posx==-1 and posy==-1 and attr == -1:
win.addstr(text)
elif posx==-1 and posy==-1 and attr !=-1:
win.addstr(text,attr)
win.refresh()
def config_window(self,win,func):
if func==1:
win.box()
win.refresh()
elif func == 2:
win.erase()
win.refresh()
def generate_map(self,x,y):
fill = 35 # 35 is the fill element '#'
gmap = []
fields = x*y
i = 0
for cx in range(0,x):
for cy in range(0,y):
gmap.append([cx,cy,32])
i+=1
i+=1
self.gmap = gmap
def generate_monster(self,f,t):
#gmap
gmap = self.gmap
#monsters
ms = [f,t]
ms = random.randint(ms[0],ms[1])
l = len(gmap)-1
mmap=[]
for g in range(0,ms):
while 1:
p = random.randint(0,l)
if (gmap[p][0] != 0 and gmap[p][1] != 0) and (gmap[p][0] != 23 and gmap[p][1] != 79):
gmap[p][2] = 164
mmap.append(gmap[p])
break
self.gmap = gmap
self.mmap = mmap
self.ms = ms
def generate_gold(self,f,t):
gmap = self.gmap
#gold aka 0days
gold = [f,t]
gold = random.randint(gold[0],gold[1])
l = len(gmap)-1
for g in range(0,gold):
while 1:
p = random.randint(0,l)
if (gmap[p][0] != 0 and gmap[p][1] != 0) and (gmap[p][0] != 23 and gmap[p][1] != 79):
gmap[p][2] = 163
self.gomap.append(gmap[p])
break
self.gold = gold
self.gmap = gmap
def generate_item(self,f,t,item):
gmap = self.gmap
#chill number 35
f = [f,t]
f = random.randint(f[0],f[1])
l = len(gmap)-1
for g in range(0,f):
while 1:
p = random.randint(0,l)
if (gmap[p][0] != 0 and gmap[p][1] != 0) and (gmap[p][0] != 23 and gmap[p][1] != 79) and gmap[p][2] != 163:
gmap[p][2] = item
break
self.gmap = gmap
def throw_items(self,win,rc):
""" populate the map with the window with pre-generated items in gmap """
gmap = self.gmap
#general map
for val in gmap:
if (val[0] != 0 and val[1] != 0) and (val[0] != 23 and val[1] != 79):
if val[2] == 163:
win.addstr(val[0],val[1],chr(val[2]),curses.A_REVERSE)
win.refresh()
elif val[2] == 164:
win.addstr(val[0],val[1],chr(val[2]),curses.color_pair(5))
win.refresh()
else:
win.addstr(val[0],val[1],chr(val[2]),curses.color_pair(rc))
win.refresh()
win.refresh()
self.gmap = gmap
def update_lifebar(self,win):
""" show the player whats going on """
#save my coordinates
me = win.getyx()
#which level
collect = "lvl:%s" % (self.lvl)
win.addstr(0,3,collect)
#how much zerodays to grep
gold = "%s / %s" % (self.gcount,self.gold)
win.addstr(0,12,gold)
#zeroday collection
collect = "xploitz: %s" % (self.collected)
win.addstr(0,20,collect)
#lives
lives = "live: %d" % (self.lives)
win.addstr(0,35,lives)
#knights name
name = "%s" % (self.name)
win.addstr(0,50,name)
#time
#time = "%s" % (self.time)
#win.addstr(0,70,time)
#how many fedz and whittezzzz
fedz = "%s fedz" % (str(self.ms))
win.addstr(23,3, fedz)
#published by wh and eaten by fedz
ate = "[%s]" % (str(self.eaten))
win.addstr(23,20, ate)
win.move(me[0],me[1])
win.refresh()
def check_object(self,win):
""" check if a monster ate our zeroday """
# f = open('logme.txt','a')
mmap = self.mmap
gomap = self.gomap
for gold in gomap:
for monster in mmap:
if gold[0] == monster[0] and gold[1] == monster[1]:
self.eaten=int(self.eaten) + 1
gomap.remove(gold)
#g = "%s\n" % (gold)
#f.write(g)
#m = "%s\n" % (monster)
#f.write(m)
self.update_lifebar(win)
#f.close()
self.gomap = gomap
def check_position(self,win):
""" checks position for gold, this function should be optimized as
by now the whole gmap is searched, which could be done simpler """
gmap = self.gmap
i=0
me = win.getyx()
for val in gmap:
if me[0] == val[0] and me[1] == val[1] and val[2] == 163:
self.gcount = int(self.gcount) + 1
self.elive = int(self.elive) + 1
self.collected = int(self.collected) + 1
self.update_lifebar(win)
#changing the field - clearing space
win.addch(me[0],me[1]," ")
#clearing space in table
gmap[i][2]=32
#ok i am back at the same old place
win.move(me[0],me[1])
win.refresh()
self.gmap = gmap
i+=1
def check_collision(self,win):
""" lets check if a monster is byting our ass """
me = win.getyx()
mmap = self.mmap
for val in mmap:
if val[0] == me[0] and val[1] == me[1]:
self.lives = self.lives - 1
return 1
return -1
def move_monster(self,win):
gmap = self.gmap
mmap = self.mmap
i=0
me = win.getyx()
for val in mmap:
m = random.randint(1,4)
#check what direction the random gen spitted
#check if monster has reached the cage
if m == 1:
if val[0]!=1:
win.addstr(val[0],val[1]," ")
x = val[0]
x = x - 1
mmap[i][0] = x
win.addstr(x,val[1],"O",curses.color_pair(5))
win.refresh()
elif m == 2:
if val[0]!=self.sizex-2:
win.addstr(val[0],val[1]," ")
x = val[0]
x = x + 1
mmap[i][0] = x
win.addstr(x,val[1],"O",curses.color_pair(5))
win.refresh()
elif m == 3:
if val[1]!=1:
win.addstr(val[0],val[1]," ")
y = val[1]
y = y - 1
mmap[i][1] = y
win.addstr(val[0],y,"O",curses.color_pair(5))
win.refresh()
elif m == 4:
if val[1]!=self.sizey-2:
win.addstr(val[0],val[1]," ")
y = val[1]
y = y + 1
mmap[i][1] = y
win.addstr(val[0],y,"O",curses.color_pair(5))
win.refresh()
#former monster field is empty now
i+=1
win.move(me[0],me[1])
win.refresh()
self.mmap = mmap
def move_cursor(self,win, x,y):
""" for other useful and great animations """
win.move(x,y)
def delete_item(self, win, item, x,y):
""" for deleting the littel things at the position xy """
win.addch(x,y,item)
def move_item(self, win, item, x,y,color):
""" for moving "sprites" :) """
win.move(x,y)
self.write_window(win,x,y,item,color)
# win.refresh()
def move_player(self,action,win):
a = action
xy = win.getyx()
x=xy[0]
y=xy[1]
win.addch(x,y," ")
if a == 65:
if x!=1:
win.move(x-1,y)
win.refresh()
else:
win.move(x,y)
win.refresh()
elif a == 66:
if x!=self.sizex-2:
win.move(x+1,y)
win.refresh()
else:
win.move(x,y)
win.refresh()
elif a == 68:
if y!=1:
win.move(x,y-1)
win.refresh()
else:
win.move(x,y)
win.refresh()
elif a == 67:
if y!=self.sizey-2:
win.move(x,y+1)
win.refresh()
else:
win.move(x,y)
win.refresh()

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# Copyright (C) 2010 dash@uberwall.org
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# 1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# 3. All advertising materials mentioning features or use of this software
# must display the following acknowledgement:
# This product includes software developed by dash.
# 4. The name dash may not be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
# OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
# HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
# OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
# SUCH DAMAGE.
import cmatelib
import random
import curses
import sys
import time
def pre_intro(cm,func):
""" what can i say, the coordinates are fucked up """
win20 = cm.create_window(cm.sizex,cm.sizey,0,0)
curses.curs_set(0)
x=0
y=13
y1=11
char="|"
while 1:
win20.hline(y,x,char,cm.sizey)
win20.hline(y1,x,char,cm.sizey)
y+=1
y1-=1
win20.refresh()
time.sleep(0.1)
if y == cm.sizex:
break
if func==1:
y=12
x=0
curses.curs_set(1)
while 1:
cm.move_cursor(win20,y,x)
win20.refresh()
time.sleep(0.1)
x+=1
if x == 80:
break
if func==2:
y=12
x=79
curses.curs_set(1)
while 1:
cm.move_cursor(win20,y,x)
win20.refresh()
time.sleep(0.1)
x-=1
if x == 0:
break
def intro(cm):
win5 = cm.create_window(cm.sizex,cm.sizey,0,0)
cm.config_window(win5,1)
welc = ".oOo.oOO w3lcome to cursedmate OOo.oOo."
rpos = cm.compute_strpos(win5,1,welc)
cm.write_window(win5,5,rpos,welc,curses.color_pair(2))
i = 0
y = 78
x = 16
y1 = 78
x1 = 16
while 1:
if y == 0:
curses.curs_set(0)
if y >= 0:
cm.move_cursor(win5,x,y)
if y == 60:
cm.move_item(win5,"O",x1,y1,curses.color_pair(5))
cm.config_window(win5,1)
curses.curs_set(0)
shitno0days = "oh shit!!111 it is a fed!!!"
rpos = cm.compute_strpos(win5,1,shitno0days)
cm.write_window(win5,(cm.sizex/4)+2,rpos,shitno0days,curses.color_pair(1))
time.sleep(2)
curses.curs_set(1)
elif y < 60:
if y1 == 0:
cm.delete_item(win5," ",x1,y1+1)
win5.refresh()
break
cm.delete_item(win5," ",x1,y1+1)
cm.move_item(win5,"O",x1,y1,curses.color_pair(5))
cm.config_window(win5,1)
y1 = y1 -1
if y >= 0:
cm.move_cursor(win5,x,y)
if y != 0 and y >= 50:
y = y -1
elif y > 2 and y <= 50:
y = y - 2
elif y <= 2 and y <=50:
y = y - 1
win5.refresh()
time.sleep(0.1)
win5.nodelay(1)
win5.move(cm.sizex/2,rpos)
win5.box()
i = 0
o = 100
win5.nodelay(1)
while 1:
a = win5.getch()
if i%o == 0:
space = "press <SPACE> to contiue"
rpos = cm.compute_strpos(win5,1,space)
cm.write_window(win5,cm.sizex/2,rpos,space,curses.color_pair(5))
win5.refresh()
time.sleep(3)
win5.move(cm.sizex/2,rpos)
win5.clrtoeol()
win5.box()
win5.refresh()
time.sleep(0.1)
if a == 32:
return
def level_info(win,cm):
string = "there are %s zerodays and %s fed(z)" % (cm.gold, cm.ms)
rpos = cm.compute_strpos(win,1,string)
cm.write_window(win,3,rpos,string,curses.color_pair(2))
win.box()
win.refresh()
time.sleep(0.1)
string = ">- Go -<"
rpos = cm.compute_strpos(win,1,string)
cm.write_window(win,6,rpos,string,curses.color_pair(4))
win.box()
win.refresh()
while 1:
a = win.getch()
if a == 32:
win.erase()
return
def congrats(win,cm):
string = "awesome! u collected enough zerodays"
rpos = cm.compute_strpos(win,1,string)
cm.write_window(win,3,rpos,string,curses.color_pair(2))
win.box()
win.refresh()
time.sleep(0.5)
if cm.collected<=10:
string = "uid=65535(nobody) gid=65535(nobody)"
elif cm.collected>=10 and cm.collected <40:
string = "uid=8080(www) gid=8080(www)"
elif cm.collected>=40 and cm.collected <70:
string = "uid=1(operator) gid=1(operator)"
elif cm.collected>=70 and cm.collected <100:
string = "uid=0(root) gid=0(wheel) groups=0(wheel)"
elif cm.collected>=100 and cm.collected <=120:
string = "isn't there a remote shell waiting for you?"
color=curses.color_pair(2)
elif cm.collected>=120 and cm.collected <=140:
string = "yes. yes. xss is dangerous too"
color=curses.color_pair(2)
elif cm.collected>=140 and cm.collected <=160:
string = "moaarr - do u ever considered stop playing?"
color=curses.color_pair(2)
elif cm.collected>=160 and cm.collected <=180:
string = "the latest phrack is out! yes!"
color=curses.color_pair(2)
elif cm.collected>=180 and cm.collected <=200:
string = "btw. what happened to phrack.ru?!"
color=curses.color_pair(2)
elif cm.collected>=200 and cm.collected <=220:
string = "..."
color=curses.color_pair(2)
elif cm.collected>=220 and cm.collected <=240:
string = "strange things happen in the dark edges of the morloch"
color=curses.color_pair(2)
elif cm.collected>=240:
string = "ok, i am off have fun!"
color=curses.color_pair(2)
color=curses.color_pair(5)
rpos = cm.compute_strpos(win,1,string)
cm.write_window(win,5,rpos,string,color)
win.box()
win.refresh()
win.nodelay(0)
while 1:
a = win.getch()
if a == 32:
win.erase()
return
def lost_a_live(win,cm):
string = "watch out man!"
rpos = cm.compute_strpos(win,1,string)
cm.write_window(win,3,rpos,string,curses.color_pair(2))
win.box()
win.refresh()
while 1:
a = win.getch()
if a == 32:
win.erase()
return
def start_of_game(win,cm):
win.box()
win.refresh()
win.scrollok(1)
win.idlok(1)
curses.curs_set(1)
string = "here u go stranger, u installed ncurses,\nhave a working python interpreter\na fully colorable xterm or rxvt\nsitting at work on a boring monday morning\nTHIS IS THE CHANCE TO FEEL LIKE 1985\n(no matter if u were not born yet)\n\n\nnow, you have 20 levels\ndont worry if u loose a life\nu get new one with 35 exploits collected\n(from now on this is working in RL as well)\nu meet already one of the bad guys\n%s <---- this is what u want to collect\nu move ur ass with the cursors\n\nif ur listening to LCP\nnow is the time to turn it up\nbring da noize\n\n\n(press space)\n\n\n\n\n\n\n" % (chr(163))
parts = string.split('\n')
xpos=0
win.nodelay(1)
for ln in parts:
if xpos < 14:
xpos+=1
if xpos>=14:
win.scroll(1)
win.move(xpos,1)
win.clrtoeol()
win.box()
rpos = cm.compute_strpos(win,1,ln)
cm.write_window(win,xpos,rpos,ln,curses.color_pair(1))
time.sleep(2.0)
a = win.getch()
if a == 32:
win.erase()
return
win.box(0,0)
while 1:
a = win.getch()
if a == 32:
win.erase()
return
def end_of_game(win,cm):
string = "that's it stranger!\nu did it! the game is over\neven the fedz from hell could not stop u!\n\n\ni hope u had fun.\n"
parts = string.split('\n')
# win.move(0,0)
xpos=1
for ln in parts:
rpos = cm.compute_strpos(win,1,ln)
# win.addstr(ln, curses.color_pair(1))
cm.write_window(win,xpos,rpos,ln,curses.color_pair(1))
time.sleep(2)
xpos+=1
win.nodelay(1)
while 1:
rc = random.randint(0,10)
string = "~~ keep the spirit - hack the planet! ~~"
rpos = cm.compute_strpos(win,1,string)
cm.write_window(win,5,rpos,string,curses.color_pair(rc))
win.box()
win.refresh()
time.sleep(0.3)
a = win.getch()
if a == 32:
win.erase()
return
def ur_dead(win,cm):
string = "dangit! .gov has u!"
rpos = cm.compute_strpos(win,1,string)
cm.write_window(win,3,rpos,string,curses.color_pair(2))
string = "# rm -fr /"
rpos = cm.compute_strpos(win,1,string)
cm.write_window(win,5,rpos,string,curses.color_pair(2))
win.box()
win.refresh()
while 1:
a = win.getch()
if a == 32:
win.erase()
return
def pause_game(win,cm):
win.nodelay(0)
string = "PAUSE"
rpos = cm.compute_strpos(win,1,string)
cm.write_window(win,3,rpos,string,curses.color_pair(2))
win.box()
win.refresh()
while 1:
a = win.getch()
if a == 32:
win.erase()
return
def really_quit(win,cm):
string = "Quit the game Y/N"
rpos = cm.compute_strpos(win,1,string)
cm.write_window(win,3,rpos,string,curses.color_pair(2))
win.box()
win.refresh()
while 1:
a = win.getch()
if a == 110: #110 == n
return -1
if a == 122 or a ==121 : #122 == z / 121 == y
return 1
win.erase()

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cmatescenes.pyc Normal file

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levelfile.txt Normal file
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#############################################################################
#this is the cursedmate level file #
#feel free to edit #
# #
#<lvl><min gold><max gold><min monster><max monster><monster speed> #
#############################################################################
0,5,5,1,1,1000
1,10,15,2,3,1000
2,10,20,2,2,500
3,15,20,4,4,1000
4,10,20,3,3,500
5,20,30,5,5,700
6,30,30,3,3,100
7,20,30,4,5,100
8,20,50,7,7,400
9,20,50,5,9,400
10,15,50,3,10,100
11,15,50,4,10,100
12,15,50,5,10,100
13,15,50,6,10,100
14,15,50,7,10,100
15,15,50,8,10,100
16,15,50,9,10,100
17,15,50,10,10,100
18,15,50,1,10,100
19,15,50,1,10,100
20,15,50,1,10,100