initial commit - 0ldsk00l

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your-favorite-hacker
2015-07-05 22:28:01 +02:00
parent a37a74c873
commit c1e0d93823
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cmatelib.py Normal file
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#!/usr/bin/env python
# Copyright (C) 2010 dash@uberwall.org
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# 1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# 3. All advertising materials mentioning features or use of this software
# must display the following acknowledgement:
# This product includes software developed by dash.
# 4. The name dash may not be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
# OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
# HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
# OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
# SUCH DAMAGE.
import random
import curses
import time
import sys
import os
class cmate(object):
def __init__(self):
self.name="the hunt for 0days"
self.lvl=0
self.gold=0
self.gcount=0
self.collected=0
self.eaten=0
self.ms=0
self.elive=0
self.lives=3
self.time=60
self.gmap=[]
self.mmap=[]
self.gomap=[]
self.win1=0
self.win2=0
self.sizex=25
self.sizey=80
self.winlist=[]
self.stdscr=0
self.msspeed=100
def close_stdscr(self):
""" at the end - we reset everything """
curses.nocbreak()
curses.echo()
self.stdscr.keypad(0)
curses.endwin()
def create_stdscr(self):
""" function for the stdscr """
self.stdscr = curses.initscr()
self.stdscr.border()
self.stdscr.keypad(1)
curses.cbreak()
curses.noecho()
curses.start_color()
curses.curs_set(1)
def create_colors(self):
curses.init_pair(1,curses.COLOR_GREEN,curses.COLOR_BLACK)
curses.init_pair(2,curses.COLOR_YELLOW,curses.COLOR_BLACK)
curses.init_pair(3,curses.COLOR_RED,curses.COLOR_BLACK)
curses.init_pair(4,curses.COLOR_WHITE,curses.COLOR_BLACK)
curses.init_pair(5,curses.COLOR_WHITE,curses.COLOR_RED)
curses.init_pair(6,curses.COLOR_YELLOW,curses.COLOR_BLUE)
curses.init_pair(7,curses.COLOR_WHITE,curses.COLOR_BLUE)
curses.init_pair(8,curses.COLOR_WHITE,curses.COLOR_WHITE)
curses.init_pair(9,curses.COLOR_YELLOW,curses.COLOR_YELLOW)
curses.init_pair(10,curses.COLOR_BLACK,curses.COLOR_BLACK)
def check_windows(self):
""" how many windows are in the list """
wlen = len(self.winlist)
return wlen
def create_window(self,sizex,sizey,posx,posy):
""" function for creating a new window """
win = curses.newwin(sizex,sizey,posx,posy)
self.winlist.append(win)
return win
def compute_strpos(self,win,pos,string):
""" find relative positions for texts in the middle of the window"""
sizex,sizey = win.getmaxyx()
if pos == 1:
l = len(string)
spos = sizey - l
rpos = spos /2
return rpos
def write_window(self,win,posx,posy,text,attr):
""" wrapper function for writing strings to a window """
if posx!=-1 and posy!=-1 and attr !=-1:
win.addstr(posx,posy,text,attr)
elif posx!=-1 and posy!=-1 and attr == -1:
win.addstr(posx,posy,text)
elif posx==-1 and posy==-1 and attr == -1:
win.addstr(text)
elif posx==-1 and posy==-1 and attr !=-1:
win.addstr(text,attr)
win.refresh()
def config_window(self,win,func):
if func==1:
win.box()
win.refresh()
elif func == 2:
win.erase()
win.refresh()
def generate_map(self,x,y):
fill = 35 # 35 is the fill element '#'
gmap = []
fields = x*y
i = 0
for cx in range(0,x):
for cy in range(0,y):
gmap.append([cx,cy,32])
i+=1
i+=1
self.gmap = gmap
def generate_monster(self,f,t):
#gmap
gmap = self.gmap
#monsters
ms = [f,t]
ms = random.randint(ms[0],ms[1])
l = len(gmap)-1
mmap=[]
for g in range(0,ms):
while 1:
p = random.randint(0,l)
if (gmap[p][0] != 0 and gmap[p][1] != 0) and (gmap[p][0] != 23 and gmap[p][1] != 79):
gmap[p][2] = 164
mmap.append(gmap[p])
break
self.gmap = gmap
self.mmap = mmap
self.ms = ms
def generate_gold(self,f,t):
gmap = self.gmap
#gold aka 0days
gold = [f,t]
gold = random.randint(gold[0],gold[1])
l = len(gmap)-1
for g in range(0,gold):
while 1:
p = random.randint(0,l)
if (gmap[p][0] != 0 and gmap[p][1] != 0) and (gmap[p][0] != 23 and gmap[p][1] != 79):
gmap[p][2] = 163
self.gomap.append(gmap[p])
break
self.gold = gold
self.gmap = gmap
def generate_item(self,f,t,item):
gmap = self.gmap
#chill number 35
f = [f,t]
f = random.randint(f[0],f[1])
l = len(gmap)-1
for g in range(0,f):
while 1:
p = random.randint(0,l)
if (gmap[p][0] != 0 and gmap[p][1] != 0) and (gmap[p][0] != 23 and gmap[p][1] != 79) and gmap[p][2] != 163:
gmap[p][2] = item
break
self.gmap = gmap
def throw_items(self,win,rc):
""" populate the map with the window with pre-generated items in gmap """
gmap = self.gmap
#general map
for val in gmap:
if (val[0] != 0 and val[1] != 0) and (val[0] != 23 and val[1] != 79):
if val[2] == 163:
win.addstr(val[0],val[1],chr(val[2]),curses.A_REVERSE)
win.refresh()
elif val[2] == 164:
win.addstr(val[0],val[1],chr(val[2]),curses.color_pair(5))
win.refresh()
else:
win.addstr(val[0],val[1],chr(val[2]),curses.color_pair(rc))
win.refresh()
win.refresh()
self.gmap = gmap
def update_lifebar(self,win):
""" show the player whats going on """
#save my coordinates
me = win.getyx()
#which level
collect = "lvl:%s" % (self.lvl)
win.addstr(0,3,collect)
#how much zerodays to grep
gold = "%s / %s" % (self.gcount,self.gold)
win.addstr(0,12,gold)
#zeroday collection
collect = "xploitz: %s" % (self.collected)
win.addstr(0,20,collect)
#lives
lives = "live: %d" % (self.lives)
win.addstr(0,35,lives)
#knights name
name = "%s" % (self.name)
win.addstr(0,50,name)
#time
#time = "%s" % (self.time)
#win.addstr(0,70,time)
#how many fedz and whittezzzz
fedz = "%s fedz" % (str(self.ms))
win.addstr(23,3, fedz)
#published by wh and eaten by fedz
ate = "[%s]" % (str(self.eaten))
win.addstr(23,20, ate)
win.move(me[0],me[1])
win.refresh()
def check_object(self,win):
""" check if a monster ate our zeroday """
# f = open('logme.txt','a')
mmap = self.mmap
gomap = self.gomap
for gold in gomap:
for monster in mmap:
if gold[0] == monster[0] and gold[1] == monster[1]:
self.eaten=int(self.eaten) + 1
gomap.remove(gold)
#g = "%s\n" % (gold)
#f.write(g)
#m = "%s\n" % (monster)
#f.write(m)
self.update_lifebar(win)
#f.close()
self.gomap = gomap
def check_position(self,win):
""" checks position for gold, this function should be optimized as
by now the whole gmap is searched, which could be done simpler """
gmap = self.gmap
i=0
me = win.getyx()
for val in gmap:
if me[0] == val[0] and me[1] == val[1] and val[2] == 163:
self.gcount = int(self.gcount) + 1
self.elive = int(self.elive) + 1
self.collected = int(self.collected) + 1
self.update_lifebar(win)
#changing the field - clearing space
win.addch(me[0],me[1]," ")
#clearing space in table
gmap[i][2]=32
#ok i am back at the same old place
win.move(me[0],me[1])
win.refresh()
self.gmap = gmap
i+=1
def check_collision(self,win):
""" lets check if a monster is byting our ass """
me = win.getyx()
mmap = self.mmap
for val in mmap:
if val[0] == me[0] and val[1] == me[1]:
self.lives = self.lives - 1
return 1
return -1
def move_monster(self,win):
gmap = self.gmap
mmap = self.mmap
i=0
me = win.getyx()
for val in mmap:
m = random.randint(1,4)
#check what direction the random gen spitted
#check if monster has reached the cage
if m == 1:
if val[0]!=1:
win.addstr(val[0],val[1]," ")
x = val[0]
x = x - 1
mmap[i][0] = x
win.addstr(x,val[1],"O",curses.color_pair(5))
win.refresh()
elif m == 2:
if val[0]!=self.sizex-2:
win.addstr(val[0],val[1]," ")
x = val[0]
x = x + 1
mmap[i][0] = x
win.addstr(x,val[1],"O",curses.color_pair(5))
win.refresh()
elif m == 3:
if val[1]!=1:
win.addstr(val[0],val[1]," ")
y = val[1]
y = y - 1
mmap[i][1] = y
win.addstr(val[0],y,"O",curses.color_pair(5))
win.refresh()
elif m == 4:
if val[1]!=self.sizey-2:
win.addstr(val[0],val[1]," ")
y = val[1]
y = y + 1
mmap[i][1] = y
win.addstr(val[0],y,"O",curses.color_pair(5))
win.refresh()
#former monster field is empty now
i+=1
win.move(me[0],me[1])
win.refresh()
self.mmap = mmap
def move_cursor(self,win, x,y):
""" for other useful and great animations """
win.move(x,y)
def delete_item(self, win, item, x,y):
""" for deleting the littel things at the position xy """
win.addch(x,y,item)
def move_item(self, win, item, x,y,color):
""" for moving "sprites" :) """
win.move(x,y)
self.write_window(win,x,y,item,color)
# win.refresh()
def move_player(self,action,win):
a = action
xy = win.getyx()
x=xy[0]
y=xy[1]
win.addch(x,y," ")
if a == 65:
if x!=1:
win.move(x-1,y)
win.refresh()
else:
win.move(x,y)
win.refresh()
elif a == 66:
if x!=self.sizex-2:
win.move(x+1,y)
win.refresh()
else:
win.move(x,y)
win.refresh()
elif a == 68:
if y!=1:
win.move(x,y-1)
win.refresh()
else:
win.move(x,y)
win.refresh()
elif a == 67:
if y!=self.sizey-2:
win.move(x,y+1)
win.refresh()
else:
win.move(x,y)
win.refresh()