Squashed 'src/leveldb/' changes from aca1ffc..ae6c262
ae6c262 Merge branch 'leveldb' into ripple-fork 28fa222 Looks like a bit more delay is needed to smooth the latency. a18f3e6 Tidy up JobQueue, add ripple_core module ab82e57 Release leveldb 1.12 02c6259 Release leveldb 1.11 5bbb544 Rate limit compactions with a 25ms pause after each complete file. 8c29c47 LevelDB issue 178 fix: cannot resize a level 0 compaction set 18b245c Added GNU/kFreeBSD kernel name (TARGET_OS) 8be9d12 CondVar::SignalAll was broken, leading to deadlocks on Windows builds. http://code.google.com/p/leveldb/issues/detail?id=149 c9fc070 Upgrade LevelDB to 1.10.0, mostly for better write stall logging. 8215b15 Tweak to variable name to support unity build git-subtree-dir: src/leveldb git-subtree-split: ae6c2620b2ef3d5c69e63dc0eda865d6a39fa061
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@@ -644,6 +644,36 @@ class Harness {
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Constructor* constructor_;
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};
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// Test empty table/block.
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TEST(Harness, Empty) {
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for (int i = 0; i < kNumTestArgs; i++) {
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Init(kTestArgList[i]);
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Random rnd(test::RandomSeed() + 1);
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Test(&rnd);
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}
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}
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// Special test for a block with no restart entries. The C++ leveldb
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// code never generates such blocks, but the Java version of leveldb
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// seems to.
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TEST(Harness, ZeroRestartPointsInBlock) {
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char data[sizeof(uint32_t)];
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memset(data, 0, sizeof(data));
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BlockContents contents;
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contents.data = Slice(data, sizeof(data));
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contents.cachable = false;
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contents.heap_allocated = false;
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Block block(contents);
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Iterator* iter = block.NewIterator(BytewiseComparator());
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iter->SeekToFirst();
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ASSERT_TRUE(!iter->Valid());
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iter->SeekToLast();
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ASSERT_TRUE(!iter->Valid());
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iter->Seek("foo");
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ASSERT_TRUE(!iter->Valid());
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delete iter;
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}
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// Test the empty key
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TEST(Harness, SimpleEmptyKey) {
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for (int i = 0; i < kNumTestArgs; i++) {
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