Squashed 'src/leveldb/' changes from aca1ffc..ae6c262

ae6c262 Merge branch 'leveldb' into ripple-fork
28fa222 Looks like a bit more delay is needed to smooth the latency.
a18f3e6 Tidy up JobQueue, add ripple_core module
ab82e57 Release leveldb 1.12
02c6259 Release leveldb 1.11
5bbb544 Rate limit compactions with a 25ms pause after each complete file.
8c29c47 LevelDB issue 178 fix: cannot resize a level 0 compaction set
18b245c Added GNU/kFreeBSD kernel name (TARGET_OS)
8be9d12 CondVar::SignalAll was broken, leading to deadlocks on Windows builds. http://code.google.com/p/leveldb/issues/detail?id=149
c9fc070 Upgrade LevelDB to 1.10.0, mostly for better write stall logging.
8215b15 Tweak to variable name to support unity build

git-subtree-dir: src/leveldb
git-subtree-split: ae6c2620b2ef3d5c69e63dc0eda865d6a39fa061
This commit is contained in:
Vinnie Falco
2013-07-01 08:36:32 -07:00
parent c25e98186d
commit adae78ea99
19 changed files with 196 additions and 59 deletions

View File

@@ -644,6 +644,36 @@ class Harness {
Constructor* constructor_;
};
// Test empty table/block.
TEST(Harness, Empty) {
for (int i = 0; i < kNumTestArgs; i++) {
Init(kTestArgList[i]);
Random rnd(test::RandomSeed() + 1);
Test(&rnd);
}
}
// Special test for a block with no restart entries. The C++ leveldb
// code never generates such blocks, but the Java version of leveldb
// seems to.
TEST(Harness, ZeroRestartPointsInBlock) {
char data[sizeof(uint32_t)];
memset(data, 0, sizeof(data));
BlockContents contents;
contents.data = Slice(data, sizeof(data));
contents.cachable = false;
contents.heap_allocated = false;
Block block(contents);
Iterator* iter = block.NewIterator(BytewiseComparator());
iter->SeekToFirst();
ASSERT_TRUE(!iter->Valid());
iter->SeekToLast();
ASSERT_TRUE(!iter->Valid());
iter->Seek("foo");
ASSERT_TRUE(!iter->Valid());
delete iter;
}
// Test the empty key
TEST(Harness, SimpleEmptyKey) {
for (int i = 0; i < kNumTestArgs; i++) {