Squashed 'src/leveldb/' changes from aca1ffc..ae6c262
ae6c262 Merge branch 'leveldb' into ripple-fork 28fa222 Looks like a bit more delay is needed to smooth the latency. a18f3e6 Tidy up JobQueue, add ripple_core module ab82e57 Release leveldb 1.12 02c6259 Release leveldb 1.11 5bbb544 Rate limit compactions with a 25ms pause after each complete file. 8c29c47 LevelDB issue 178 fix: cannot resize a level 0 compaction set 18b245c Added GNU/kFreeBSD kernel name (TARGET_OS) 8be9d12 CondVar::SignalAll was broken, leading to deadlocks on Windows builds. http://code.google.com/p/leveldb/issues/detail?id=149 c9fc070 Upgrade LevelDB to 1.10.0, mostly for better write stall logging. 8215b15 Tweak to variable name to support unity build git-subtree-dir: src/leveldb git-subtree-split: ae6c2620b2ef3d5c69e63dc0eda865d6a39fa061
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@@ -1331,14 +1331,19 @@ Compaction* VersionSet::CompactRange(
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}
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// Avoid compacting too much in one shot in case the range is large.
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const uint64_t limit = MaxFileSizeForLevel(level);
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uint64_t total = 0;
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for (size_t i = 0; i < inputs.size(); i++) {
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uint64_t s = inputs[i]->file_size;
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total += s;
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if (total >= limit) {
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inputs.resize(i + 1);
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break;
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// But we cannot do this for level-0 since level-0 files can overlap
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// and we must not pick one file and drop another older file if the
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// two files overlap.
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if (level > 0) {
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const uint64_t limit = MaxFileSizeForLevel(level);
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uint64_t total = 0;
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for (size_t i = 0; i < inputs.size(); i++) {
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uint64_t s = inputs[i]->file_size;
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total += s;
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if (total >= limit) {
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inputs.resize(i + 1);
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break;
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}
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}
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}
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