Use arith_uint256 where necessary
Also add conversion from/to uint256 where needed.
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@@ -6,6 +6,7 @@
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#include "serialize.h"
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#include "streams.h"
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#include "uint256.h"
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#include "arith_uint256.h"
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#include "version.h"
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#include <vector>
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@@ -22,8 +23,7 @@ public:
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void Damage() {
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unsigned int n = rand() % vHash.size();
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int bit = rand() % 256;
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uint256 &hash = vHash[n];
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hash ^= ((uint256)1 << bit);
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*(vHash[n].begin() + (bit>>3)) ^= 1<<(bit&7);
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}
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};
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@@ -107,7 +107,13 @@ BOOST_AUTO_TEST_CASE(pmt_test1)
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BOOST_AUTO_TEST_CASE(pmt_malleability)
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{
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std::vector<uint256> vTxid = boost::assign::list_of(1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(9)(10);
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std::vector<uint256> vTxid = boost::assign::list_of
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(ArithToUint256(1))(ArithToUint256(2))
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(ArithToUint256(3))(ArithToUint256(4))
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(ArithToUint256(5))(ArithToUint256(6))
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(ArithToUint256(7))(ArithToUint256(8))
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(ArithToUint256(9))(ArithToUint256(10))
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(ArithToUint256(9))(ArithToUint256(10));
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std::vector<bool> vMatch = boost::assign::list_of(false)(false)(false)(false)(false)(false)(false)(false)(false)(true)(true)(false);
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CPartialMerkleTree tree(vTxid, vMatch);
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@@ -49,12 +49,12 @@ BOOST_AUTO_TEST_CASE(getlocator_test)
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std::vector<uint256> vHashMain(100000);
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std::vector<CBlockIndex> vBlocksMain(100000);
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for (unsigned int i=0; i<vBlocksMain.size(); i++) {
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vHashMain[i] = i; // Set the hash equal to the height, so we can quickly check the distances.
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vHashMain[i] = ArithToUint256(i); // Set the hash equal to the height, so we can quickly check the distances.
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vBlocksMain[i].nHeight = i;
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vBlocksMain[i].pprev = i ? &vBlocksMain[i - 1] : NULL;
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vBlocksMain[i].phashBlock = &vHashMain[i];
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vBlocksMain[i].BuildSkip();
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BOOST_CHECK_EQUAL((int)vBlocksMain[i].GetBlockHash().GetLow64(), vBlocksMain[i].nHeight);
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BOOST_CHECK_EQUAL((int)UintToArith256(vBlocksMain[i].GetBlockHash()).GetLow64(), vBlocksMain[i].nHeight);
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BOOST_CHECK(vBlocksMain[i].pprev == NULL || vBlocksMain[i].nHeight == vBlocksMain[i].pprev->nHeight + 1);
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}
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@@ -62,12 +62,12 @@ BOOST_AUTO_TEST_CASE(getlocator_test)
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std::vector<uint256> vHashSide(50000);
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std::vector<CBlockIndex> vBlocksSide(50000);
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for (unsigned int i=0; i<vBlocksSide.size(); i++) {
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vHashSide[i] = i + 50000 + (uint256(1) << 128); // Add 1<<128 to the hashes, so GetLow64() still returns the height.
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vHashSide[i] = ArithToUint256(i + 50000 + (arith_uint256(1) << 128)); // Add 1<<128 to the hashes, so GetLow64() still returns the height.
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vBlocksSide[i].nHeight = i + 50000;
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vBlocksSide[i].pprev = i ? &vBlocksSide[i - 1] : &vBlocksMain[49999];
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vBlocksSide[i].phashBlock = &vHashSide[i];
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vBlocksSide[i].BuildSkip();
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BOOST_CHECK_EQUAL((int)vBlocksSide[i].GetBlockHash().GetLow64(), vBlocksSide[i].nHeight);
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BOOST_CHECK_EQUAL((int)UintToArith256(vBlocksSide[i].GetBlockHash()).GetLow64(), vBlocksSide[i].nHeight);
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BOOST_CHECK(vBlocksSide[i].pprev == NULL || vBlocksSide[i].nHeight == vBlocksSide[i].pprev->nHeight + 1);
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}
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@@ -87,13 +87,13 @@ BOOST_AUTO_TEST_CASE(getlocator_test)
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// Entries 1 through 11 (inclusive) go back one step each.
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for (unsigned int i = 1; i < 12 && i < locator.vHave.size() - 1; i++) {
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BOOST_CHECK_EQUAL(locator.vHave[i].GetLow64(), tip->nHeight - i);
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BOOST_CHECK_EQUAL(UintToArith256(locator.vHave[i]).GetLow64(), tip->nHeight - i);
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}
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// The further ones (excluding the last one) go back with exponential steps.
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unsigned int dist = 2;
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for (unsigned int i = 12; i < locator.vHave.size() - 1; i++) {
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BOOST_CHECK_EQUAL(locator.vHave[i - 1].GetLow64() - locator.vHave[i].GetLow64(), dist);
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BOOST_CHECK_EQUAL(UintToArith256(locator.vHave[i - 1]).GetLow64() - UintToArith256(locator.vHave[i]).GetLow64(), dist);
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dist *= 2;
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}
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}
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