Cleanup code using forward declarations.
Use misc methods of avoiding unnecesary header includes. Replace int typedefs with int##_t from stdint.h. Replace PRI64[xdu] with PRI[xdu]64 from inttypes.h. Normalize QT_VERSION ifs where possible. Resolve some indirect dependencies as direct ones. Remove extern declarations from .cpp files.
This commit is contained in:
113
src/uint256.h
113
src/uint256.h
@@ -2,18 +2,16 @@
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// Copyright (c) 2009-2013 The Bitcoin developers
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// Distributed under the MIT/X11 software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#ifndef BITCOIN_UINT256_H
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#define BITCOIN_UINT256_H
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#include <limits.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <inttypes.h>
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#include <string>
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#include <string.h>
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#include <vector>
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typedef long long int64;
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typedef unsigned long long uint64;
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extern const signed char p_util_hexdigit[256]; // defined in util.cpp
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inline signed char HexDigit(char c)
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@@ -24,7 +22,6 @@ inline signed char HexDigit(char c)
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inline int Testuint256AdHoc(std::vector<std::string> vArg);
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/** Base class without constructors for uint256 and uint160.
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* This makes the compiler let you use it in a union.
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*/
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@@ -72,7 +69,7 @@ public:
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return ret;
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}
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base_uint& operator=(uint64 b)
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base_uint& operator=(uint64_t b)
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{
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pn[0] = (unsigned int)b;
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pn[1] = (unsigned int)(b >> 32);
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@@ -102,14 +99,14 @@ public:
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return *this;
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}
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base_uint& operator^=(uint64 b)
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base_uint& operator^=(uint64_t b)
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{
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pn[0] ^= (unsigned int)b;
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pn[1] ^= (unsigned int)(b >> 32);
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return *this;
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}
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base_uint& operator|=(uint64 b)
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base_uint& operator|=(uint64_t b)
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{
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pn[0] |= (unsigned int)b;
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pn[1] |= (unsigned int)(b >> 32);
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@@ -152,10 +149,10 @@ public:
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base_uint& operator+=(const base_uint& b)
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{
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uint64 carry = 0;
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uint64_t carry = 0;
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for (int i = 0; i < WIDTH; i++)
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{
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uint64 n = carry + pn[i] + b.pn[i];
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uint64_t n = carry + pn[i] + b.pn[i];
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pn[i] = n & 0xffffffff;
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carry = n >> 32;
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}
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@@ -168,7 +165,7 @@ public:
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return *this;
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}
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base_uint& operator+=(uint64 b64)
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base_uint& operator+=(uint64_t b64)
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{
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base_uint b;
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b = b64;
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@@ -176,7 +173,7 @@ public:
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return *this;
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}
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base_uint& operator-=(uint64 b64)
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base_uint& operator-=(uint64_t b64)
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{
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base_uint b;
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b = b64;
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@@ -276,7 +273,7 @@ public:
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return true;
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}
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friend inline bool operator==(const base_uint& a, uint64 b)
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friend inline bool operator==(const base_uint& a, uint64_t b)
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{
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if (a.pn[0] != (unsigned int)b)
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return false;
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@@ -293,7 +290,7 @@ public:
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return (!(a == b));
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}
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friend inline bool operator!=(const base_uint& a, uint64 b)
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friend inline bool operator!=(const base_uint& a, uint64_t b)
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{
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return (!(a == b));
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}
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@@ -373,9 +370,9 @@ public:
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return sizeof(pn);
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}
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uint64 Get64(int n=0) const
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uint64_t Get64(int n=0) const
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{
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return pn[2*n] | (uint64)pn[2*n+1] << 32;
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return pn[2*n] | (uint64_t)pn[2*n+1] << 32;
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}
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// unsigned int GetSerializeSize(int nType=0, int nVersion=PROTOCOL_VERSION) const
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@@ -446,7 +443,7 @@ public:
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return *this;
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}
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uint160(uint64 b)
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uint160(uint64_t b)
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{
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pn[0] = (unsigned int)b;
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pn[1] = (unsigned int)(b >> 32);
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@@ -454,7 +451,7 @@ public:
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pn[i] = 0;
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}
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uint160& operator=(uint64 b)
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uint160& operator=(uint64_t b)
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{
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pn[0] = (unsigned int)b;
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pn[1] = (unsigned int)(b >> 32);
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@@ -477,8 +474,8 @@ public:
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}
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};
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inline bool operator==(const uint160& a, uint64 b) { return (base_uint160)a == b; }
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inline bool operator!=(const uint160& a, uint64 b) { return (base_uint160)a != b; }
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inline bool operator==(const uint160& a, uint64_t b) { return (base_uint160)a == b; }
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inline bool operator!=(const uint160& a, uint64_t b) { return (base_uint160)a != b; }
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inline const uint160 operator<<(const base_uint160& a, unsigned int shift) { return uint160(a) <<= shift; }
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inline const uint160 operator>>(const base_uint160& a, unsigned int shift) { return uint160(a) >>= shift; }
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inline const uint160 operator<<(const uint160& a, unsigned int shift) { return uint160(a) <<= shift; }
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@@ -490,41 +487,41 @@ inline const uint160 operator|(const base_uint160& a, const base_uint160& b) { r
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inline const uint160 operator+(const base_uint160& a, const base_uint160& b) { return uint160(a) += b; }
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inline const uint160 operator-(const base_uint160& a, const base_uint160& b) { return uint160(a) -= b; }
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inline bool operator<(const base_uint160& a, const uint160& b) { return (base_uint160)a < (base_uint160)b; }
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inline bool operator<=(const base_uint160& a, const uint160& b) { return (base_uint160)a <= (base_uint160)b; }
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inline bool operator>(const base_uint160& a, const uint160& b) { return (base_uint160)a > (base_uint160)b; }
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inline bool operator>=(const base_uint160& a, const uint160& b) { return (base_uint160)a >= (base_uint160)b; }
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inline bool operator==(const base_uint160& a, const uint160& b) { return (base_uint160)a == (base_uint160)b; }
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inline bool operator!=(const base_uint160& a, const uint160& b) { return (base_uint160)a != (base_uint160)b; }
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inline const uint160 operator^(const base_uint160& a, const uint160& b) { return (base_uint160)a ^ (base_uint160)b; }
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inline const uint160 operator&(const base_uint160& a, const uint160& b) { return (base_uint160)a & (base_uint160)b; }
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inline const uint160 operator|(const base_uint160& a, const uint160& b) { return (base_uint160)a | (base_uint160)b; }
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inline const uint160 operator+(const base_uint160& a, const uint160& b) { return (base_uint160)a + (base_uint160)b; }
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inline const uint160 operator-(const base_uint160& a, const uint160& b) { return (base_uint160)a - (base_uint160)b; }
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inline bool operator<(const base_uint160& a, const uint160& b) { return (base_uint160)a < (base_uint160)b; }
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inline bool operator<=(const base_uint160& a, const uint160& b) { return (base_uint160)a <= (base_uint160)b; }
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inline bool operator>(const base_uint160& a, const uint160& b) { return (base_uint160)a > (base_uint160)b; }
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inline bool operator>=(const base_uint160& a, const uint160& b) { return (base_uint160)a >= (base_uint160)b; }
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inline bool operator==(const base_uint160& a, const uint160& b) { return (base_uint160)a == (base_uint160)b; }
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inline bool operator!=(const base_uint160& a, const uint160& b) { return (base_uint160)a != (base_uint160)b; }
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inline const uint160 operator^(const base_uint160& a, const uint160& b) { return (base_uint160)a ^ (base_uint160)b; }
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inline const uint160 operator&(const base_uint160& a, const uint160& b) { return (base_uint160)a & (base_uint160)b; }
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inline const uint160 operator|(const base_uint160& a, const uint160& b) { return (base_uint160)a | (base_uint160)b; }
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inline const uint160 operator+(const base_uint160& a, const uint160& b) { return (base_uint160)a + (base_uint160)b; }
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inline const uint160 operator-(const base_uint160& a, const uint160& b) { return (base_uint160)a - (base_uint160)b; }
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inline bool operator<(const uint160& a, const base_uint160& b) { return (base_uint160)a < (base_uint160)b; }
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inline bool operator<=(const uint160& a, const base_uint160& b) { return (base_uint160)a <= (base_uint160)b; }
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inline bool operator>(const uint160& a, const base_uint160& b) { return (base_uint160)a > (base_uint160)b; }
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inline bool operator>=(const uint160& a, const base_uint160& b) { return (base_uint160)a >= (base_uint160)b; }
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inline bool operator==(const uint160& a, const base_uint160& b) { return (base_uint160)a == (base_uint160)b; }
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inline bool operator!=(const uint160& a, const base_uint160& b) { return (base_uint160)a != (base_uint160)b; }
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inline const uint160 operator^(const uint160& a, const base_uint160& b) { return (base_uint160)a ^ (base_uint160)b; }
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inline const uint160 operator&(const uint160& a, const base_uint160& b) { return (base_uint160)a & (base_uint160)b; }
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inline const uint160 operator|(const uint160& a, const base_uint160& b) { return (base_uint160)a | (base_uint160)b; }
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inline const uint160 operator+(const uint160& a, const base_uint160& b) { return (base_uint160)a + (base_uint160)b; }
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inline const uint160 operator-(const uint160& a, const base_uint160& b) { return (base_uint160)a - (base_uint160)b; }
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inline bool operator<(const uint160& a, const base_uint160& b) { return (base_uint160)a < (base_uint160)b; }
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inline bool operator<=(const uint160& a, const base_uint160& b) { return (base_uint160)a <= (base_uint160)b; }
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inline bool operator>(const uint160& a, const base_uint160& b) { return (base_uint160)a > (base_uint160)b; }
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inline bool operator>=(const uint160& a, const base_uint160& b) { return (base_uint160)a >= (base_uint160)b; }
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inline bool operator==(const uint160& a, const base_uint160& b) { return (base_uint160)a == (base_uint160)b; }
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inline bool operator!=(const uint160& a, const base_uint160& b) { return (base_uint160)a != (base_uint160)b; }
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inline const uint160 operator^(const uint160& a, const base_uint160& b) { return (base_uint160)a ^ (base_uint160)b; }
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inline const uint160 operator&(const uint160& a, const base_uint160& b) { return (base_uint160)a & (base_uint160)b; }
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inline const uint160 operator|(const uint160& a, const base_uint160& b) { return (base_uint160)a | (base_uint160)b; }
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inline const uint160 operator+(const uint160& a, const base_uint160& b) { return (base_uint160)a + (base_uint160)b; }
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inline const uint160 operator-(const uint160& a, const base_uint160& b) { return (base_uint160)a - (base_uint160)b; }
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inline bool operator<(const uint160& a, const uint160& b) { return (base_uint160)a < (base_uint160)b; }
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inline bool operator<=(const uint160& a, const uint160& b) { return (base_uint160)a <= (base_uint160)b; }
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inline bool operator>(const uint160& a, const uint160& b) { return (base_uint160)a > (base_uint160)b; }
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inline bool operator>=(const uint160& a, const uint160& b) { return (base_uint160)a >= (base_uint160)b; }
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inline bool operator==(const uint160& a, const uint160& b) { return (base_uint160)a == (base_uint160)b; }
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inline bool operator!=(const uint160& a, const uint160& b) { return (base_uint160)a != (base_uint160)b; }
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inline const uint160 operator^(const uint160& a, const uint160& b) { return (base_uint160)a ^ (base_uint160)b; }
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inline const uint160 operator&(const uint160& a, const uint160& b) { return (base_uint160)a & (base_uint160)b; }
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inline const uint160 operator|(const uint160& a, const uint160& b) { return (base_uint160)a | (base_uint160)b; }
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inline const uint160 operator+(const uint160& a, const uint160& b) { return (base_uint160)a + (base_uint160)b; }
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inline const uint160 operator-(const uint160& a, const uint160& b) { return (base_uint160)a - (base_uint160)b; }
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inline bool operator<(const uint160& a, const uint160& b) { return (base_uint160)a < (base_uint160)b; }
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inline bool operator<=(const uint160& a, const uint160& b) { return (base_uint160)a <= (base_uint160)b; }
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inline bool operator>(const uint160& a, const uint160& b) { return (base_uint160)a > (base_uint160)b; }
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inline bool operator>=(const uint160& a, const uint160& b) { return (base_uint160)a >= (base_uint160)b; }
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inline bool operator==(const uint160& a, const uint160& b) { return (base_uint160)a == (base_uint160)b; }
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inline bool operator!=(const uint160& a, const uint160& b) { return (base_uint160)a != (base_uint160)b; }
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inline const uint160 operator^(const uint160& a, const uint160& b) { return (base_uint160)a ^ (base_uint160)b; }
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inline const uint160 operator&(const uint160& a, const uint160& b) { return (base_uint160)a & (base_uint160)b; }
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inline const uint160 operator|(const uint160& a, const uint160& b) { return (base_uint160)a | (base_uint160)b; }
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inline const uint160 operator+(const uint160& a, const uint160& b) { return (base_uint160)a + (base_uint160)b; }
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inline const uint160 operator-(const uint160& a, const uint160& b) { return (base_uint160)a - (base_uint160)b; }
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@@ -561,7 +558,7 @@ public:
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return *this;
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}
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uint256(uint64 b)
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uint256(uint64_t b)
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{
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pn[0] = (unsigned int)b;
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pn[1] = (unsigned int)(b >> 32);
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@@ -569,7 +566,7 @@ public:
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pn[i] = 0;
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}
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uint256& operator=(uint64 b)
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uint256& operator=(uint64_t b)
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{
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pn[0] = (unsigned int)b;
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pn[1] = (unsigned int)(b >> 32);
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@@ -592,8 +589,8 @@ public:
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}
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};
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inline bool operator==(const uint256& a, uint64 b) { return (base_uint256)a == b; }
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inline bool operator!=(const uint256& a, uint64 b) { return (base_uint256)a != b; }
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inline bool operator==(const uint256& a, uint64_t b) { return (base_uint256)a == b; }
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inline bool operator!=(const uint256& a, uint64_t b) { return (base_uint256)a != b; }
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inline const uint256 operator<<(const base_uint256& a, unsigned int shift) { return uint256(a) <<= shift; }
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inline const uint256 operator>>(const base_uint256& a, unsigned int shift) { return uint256(a) >>= shift; }
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inline const uint256 operator<<(const uint256& a, unsigned int shift) { return uint256(a) <<= shift; }
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