Use per-message send buffer, rather than per connection

This commit is contained in:
Pieter Wuille
2013-03-24 16:52:24 +01:00
committed by Pieter Wuille
parent 967f24590b
commit 41b052ad87
5 changed files with 85 additions and 61 deletions

View File

@@ -715,26 +715,43 @@ int CNetMessage::readData(const char *pch, unsigned int nBytes)
// requires LOCK(cs_vSend)
void SocketSendData(CNode *pnode)
{
CDataStream& vSend = pnode->vSend;
if (vSend.empty())
return;
std::deque<CSerializeData>::iterator it = pnode->vSendMsg.begin();
int nBytes = send(pnode->hSocket, &vSend[0], vSend.size(), MSG_NOSIGNAL | MSG_DONTWAIT);
if (nBytes > 0)
{
vSend.erase(vSend.begin(), vSend.begin() + nBytes);
pnode->nLastSend = GetTime();
}
else if (nBytes < 0)
{
// error
int nErr = WSAGetLastError();
if (nErr != WSAEWOULDBLOCK && nErr != WSAEMSGSIZE && nErr != WSAEINTR && nErr != WSAEINPROGRESS)
{
printf("socket send error %d\n", nErr);
pnode->CloseSocketDisconnect();
while (it != pnode->vSendMsg.end()) {
const CSerializeData &data = *it;
assert(data.size() > pnode->nSendOffset);
int nBytes = send(pnode->hSocket, &data[pnode->nSendOffset], data.size() - pnode->nSendOffset, MSG_NOSIGNAL | MSG_DONTWAIT);
if (nBytes > 0) {
pnode->nLastSend = GetTime();
pnode->nSendOffset += nBytes;
if (pnode->nSendOffset == data.size()) {
pnode->nSendOffset = 0;
pnode->nSendSize -= data.size();
it++;
} else {
// could not send full message; stop sending more
break;
}
} else {
if (nBytes < 0) {
// error
int nErr = WSAGetLastError();
if (nErr != WSAEWOULDBLOCK && nErr != WSAEMSGSIZE && nErr != WSAEINTR && nErr != WSAEINPROGRESS)
{
printf("socket send error %d\n", nErr);
pnode->CloseSocketDisconnect();
}
}
// couldn't send anything at all
break;
}
}
if (it == pnode->vSendMsg.end()) {
assert(pnode->nSendOffset == 0);
assert(pnode->nSendSize == 0);
}
pnode->vSendMsg.erase(pnode->vSendMsg.begin(), it);
}
void ThreadSocketHandler(void* parg)
@@ -776,7 +793,7 @@ void ThreadSocketHandler2(void* parg)
BOOST_FOREACH(CNode* pnode, vNodesCopy)
{
if (pnode->fDisconnect ||
(pnode->GetRefCount() <= 0 && pnode->vRecvMsg.empty() && pnode->vSend.empty()))
(pnode->GetRefCount() <= 0 && pnode->vRecvMsg.empty() && pnode->nSendSize == 0 && pnode->ssSend.empty()))
{
// remove from vNodes
vNodes.erase(remove(vNodes.begin(), vNodes.end(), pnode), vNodes.end());
@@ -863,7 +880,7 @@ void ThreadSocketHandler2(void* parg)
TRY_LOCK(pnode->cs_vSend, lockSend);
if (lockSend) {
// do not read, if draining write queue
if (!pnode->vSend.empty())
if (!pnode->vSendMsg.empty())
FD_SET(pnode->hSocket, &fdsetSend);
else
FD_SET(pnode->hSocket, &fdsetRecv);
@@ -1032,7 +1049,7 @@ void ThreadSocketHandler2(void* parg)
//
// Inactivity checking
//
if (pnode->vSend.empty())
if (pnode->vSendMsg.empty())
pnode->nLastSendEmpty = GetTime();
if (GetTime() - pnode->nTimeConnected > 60)
{