From 2e694c450d20a9bd076ab4bf36cbac446d65ca24 Mon Sep 17 00:00:00 2001 From: Pieter Wuille Date: Sat, 28 May 2016 16:44:08 +0200 Subject: [PATCH] Randomize name lookup result in ConnectSocketByName --- src/netbase.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/netbase.cpp b/src/netbase.cpp index b44a8b16e..bd7cf689c 100644 --- a/src/netbase.cpp +++ b/src/netbase.cpp @@ -614,10 +614,10 @@ bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest proxyType nameProxy; GetNameProxy(nameProxy); - CService addrResolved; - if (Lookup(strDest.c_str(), addrResolved, port, fNameLookup && !HaveNameProxy())) { - if (addrResolved.IsValid()) { - addr = addrResolved; + std::vector addrResolved; + if (Lookup(strDest.c_str(), addrResolved, port, fNameLookup && !HaveNameProxy(), 256)) { + if (addrResolved.size() > 0) { + addr = addrResolved[GetRand(addrResolved.size())]; return ConnectSocket(addr, hSocketRet, nTimeout); } }