More efficient bitsliced rolling Bloom filter

This patch changes the implementation from one that stores 16 2-bit integers
in one uint32_t's, to one that stores the first bit of 64 2-bit integers in
one uint64_t and the second bit in another. This allows for 450x faster
refreshing and 2.2x faster average speed.
This commit is contained in:
Pieter Wuille
2016-04-24 18:37:29 +02:00
parent aa62b68745
commit 1953c40aa9
3 changed files with 32 additions and 26 deletions

View File

@@ -514,11 +514,14 @@ BOOST_AUTO_TEST_CASE(rolling_bloom)
if (i >= 100)
BOOST_CHECK(rb1.contains(data[i-100]));
rb1.insert(data[i]);
BOOST_CHECK(rb1.contains(data[i]));
}
// Insert 999 more random entries:
for (int i = 0; i < 999; i++) {
rb1.insert(RandomData());
std::vector<unsigned char> d = RandomData();
rb1.insert(d);
BOOST_CHECK(rb1.contains(d));
}
// Sanity check to make sure the filter isn't just filling up:
nHits = 0;