Changing LockedPageManager to use a managed instance
This ensures the allocator is ready no matter when it's needed (as some STL implementations allocate in constructors -- i.e., MSVC's STL in debug builds). Using boost::call_once to guarantee thread-safe static initialization. Adding some comments describing why the change was made. Addressing deinitialization of the LockedPageManager object by initializing it in a local static initializer and adding an assert in the base's destructor.
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@@ -88,16 +88,16 @@ public:
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// Try to keep the key data out of swap (and be a bit over-careful to keep the IV that we don't even use out of swap)
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// Note that this does nothing about suspend-to-disk (which will put all our key data on disk)
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// Note as well that at no point in this program is any attempt made to prevent stealing of keys by reading the memory of the running process.
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LockedPageManager::instance.LockRange(&chKey[0], sizeof chKey);
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LockedPageManager::instance.LockRange(&chIV[0], sizeof chIV);
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LockedPageManager::Instance().LockRange(&chKey[0], sizeof chKey);
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LockedPageManager::Instance().LockRange(&chIV[0], sizeof chIV);
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}
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~CCrypter()
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{
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CleanKey();
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LockedPageManager::instance.UnlockRange(&chKey[0], sizeof chKey);
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LockedPageManager::instance.UnlockRange(&chIV[0], sizeof chIV);
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LockedPageManager::Instance().UnlockRange(&chKey[0], sizeof chKey);
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LockedPageManager::Instance().UnlockRange(&chIV[0], sizeof chIV);
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}
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};
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